Aug 23, 2009, 06:01 PM // 18:01
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#481
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Krytan Explorer
Join Date: Oct 2007
Guild: Jay To Much [SrE]
Profession: Me/N
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No, ANET wants noobs who make like 10k/hour (If that?) and think they're good at a game to keep wasting their time and money on Guild Wars. So they will not nerf UWSC.
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Aug 23, 2009, 06:40 PM // 18:40
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#482
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Krytan Explorer
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Quote:
Originally Posted by Argon
This is what i have the problem with, I am sitting in ToA right now, and all i see is sins, monks and necros, and thats all people want. How am i supposed to even think about getting fow armor for my ranger when over half the classes in the game cant even get a pug into uw/fow
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if you can't ask a friend to lend you 3 heroes and get yourself to the forgemaster, you totally fail at the game
if it's a problem of getting materials, playing in pugs is the slowest way, find something to farm, you can do a lot as a ranger (famine, splinter barrage, spirit spam, trap...)
btw, even a ranger can solo his way to the forgemaster (in nm, without any consumables), it takes time though
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Aug 23, 2009, 08:18 PM // 20:18
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#483
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Argon
This is what i have the problem with, I am sitting in ToA right now, and all i see is sins, monks and necros, and thats all people want. How am i supposed to even think about getting fow armor for my ranger when over half the classes in the game cant even get a pug into uw/fow
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Go watch remmeh's FoW video do a search for it.remmeh went down there solo on his Ranger.This is for FoW only not UW.
Last edited by Age; Aug 24, 2009 at 07:23 AM // 07:23..
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Aug 23, 2009, 09:46 PM // 21:46
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#484
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Ascalonian Squire
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Quote:
Originally Posted by Bug John
if you can't ask a friend to lend you 3 heroes and get yourself to the forgemaster, you totally fail at the game
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Thanks for the advice, i think the point i was trying to make is that certain classes shouldnt be so good at one thing that they obsolete the other ones, all classes should be balanced to the point where they are all useful in the elite areas. Btw ive played since the 2004
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Aug 24, 2009, 06:04 AM // 06:04
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#485
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Quote:
Originally Posted by noneedforclevernames
No, ANET wants noobs who make like 10k/hour (If that?) and think they're good at a game to keep wasting their time and money on Guild Wars. So they will not nerf UWSC.
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10k an hour? That's pretty low, a successful team can run uw in <20min and each run you on average gets ~3 ectos...times that by 4k and you get 12k just in ectos in 20minutes.
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Aug 24, 2009, 07:40 AM // 07:40
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#486
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Frost Gate Guardian
Join Date: Jan 2006
Profession: E/Me
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Quote:
Originally Posted by AKB48
10k an hour? That's pretty low, a successful team can run uw in <20min and each run you on average gets ~3 ectos...times that by 4k and you get 12k just in ectos in 20minutes.
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yeah but that doesnt count for the vale team... they normally get little or nothing
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Aug 24, 2009, 08:23 AM // 08:23
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#487
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Krytan Explorer
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
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Quote:
Originally Posted by Argon
This is what i have the problem with, I am sitting in ToA right now, and all i see is sins, monks and necros, and thats all people want. How am i supposed to even think about getting fow armor for my ranger when over half the classes in the game cant even get a pug into uw/fow
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You are so right about it, such a shame that there arn't any groups that just
wana have fun.
Quote:
Originally Posted by Bug John
if you can't ask a friend to lend you 3 heroes and get yourself to the forgemaster, you totally fail at the game
if it's a problem of getting materials, playing in pugs is the slowest way, find something to farm, you can do a lot as a ranger (famine, splinter barrage, spirit spam, trap...)
btw, even a ranger can solo his way to the forgemaster (in nm, without any consumables), it takes time though
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Most stupid argument ever.
You totaly missing the point. Shure you can get hero's but it's just that ToA
these day's isonly being used by farmeoholics.
Quote:
10k an hour? That's pretty low, a successful team can run uw in <20min and each run you on average gets ~3 ectos...times that by 4k and you get 12k just in ectos in 20minutes.
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More the reason to nerve it all Soon
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Aug 24, 2009, 12:41 PM // 12:41
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#488
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
Originally Posted by Argon
Thanks for the advice, i think the point i was trying to make is that certain classes shouldnt be so good at one thing that they obsolete the other ones, all classes should be balanced to the point where they are all useful in the elite areas. Btw ive played since the 2004
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Nerfing classes/skills won't accomplish that. The areas need to be overhauled for that to happen.
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Aug 24, 2009, 04:36 PM // 16:36
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#489
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Ascalonian Squire
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Quote:
Originally Posted by Targren
Nerfing classes/skills won't accomplish that. The areas need to be overhauled for that to happen.
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I think if they just made shadow form unmaintainable that would help some. And i agree changing fow/uw areas would be nice, i doubt it would happen since its a small team working on gw1. Hopefully the test krewe can help out in this situation.
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Aug 24, 2009, 05:03 PM // 17:03
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#490
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Krytan Explorer
Join Date: Jul 2006
Profession: R/
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How does stopping UWSC make it any easier for your Ranger to get ectos?
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Aug 24, 2009, 07:23 PM // 19:23
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#491
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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Quote:
Originally Posted by Renegade26
How does stopping UWSC make it any easier for your Ranger to get ectos?
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It doesn't. 1212
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Aug 24, 2009, 09:28 PM // 21:28
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#492
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Ascalonian Squire
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Quote:
Originally Posted by Renegade26
How does stopping UWSC make it any easier for your Ranger to get ectos?
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When did i say that ?
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Sep 16, 2009, 11:29 PM // 23:29
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#493
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Gennadios
Or they can just make SF unmaintainable. Problem solved.
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Not problem solved. It's used for more than just UWSC. A few solo farms, RUNNING, for example.
In the last update Anet stated they did not want to penalise the runners and so focused on damage rather than maintainability.
I like the idea on Creatures not retaliating and your damage being reduced to 0. Perfect for runners, and only runners. Would sort the problem for all the extreme farming, raise the price of my Ectos, i mean, Ectos in general...
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Sep 16, 2009, 11:46 PM // 23:46
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#494
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Wilds Pathfinder
Join Date: Oct 2005
Guild: The Rusty Rose
Profession: W/Mo
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Quote:
Originally Posted by MagmaRed
I for one, sure hope they do, as speed clears is not how I think the game should be played.
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Everyone pack for Armageddon! MagmaRed and I agree on something...
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Oct 29, 2009, 06:31 AM // 06:31
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#495
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Krytan Explorer
Join Date: Jan 2006
Guild: [TEW]
Profession: N/
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Quote:
Originally Posted by Aeon221
I don't see why this isn't being nerfed with new creature spawns. Dying Nightmares and Kepkhet Marrowfeast were both added as counters to farming builds, so why not more stuff like that?
A few ranger mobs with choking gas would cause some severe problems.
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ANET QUIT STEALING MY IDEAS!!!
This is like the time I suggested adding titles that you could build rep in, and someone suggested skills based on them and I was like "noo, that'd be OP".
And then came Nightfall!
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